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- % header
- 0000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
- % end of app-specific header
- 00FF 0000 0000 00FF 00FF % pict size (bogus) and top left bottom right
- 11 01 % verson
- 01 000A 0000 0000 00FF 00FF % Clip region. Added to keep Mac tester happy.
- 30 0000 0000 00FF 00FF % draw bounding rect
-
- 02 AA AA AA AA AA AA AA AA % fill pat
- 09 FF FF FF FF FF FF FF FF % pn pat
- 0A AA 55 AA 55 AA 55 AA 55 % back pat
-
- % draw lines along its four sides
- 20 0010 0000 0010 00FF
- 20 0000 0010 00FF 0010
- 20 0050 0000 0050 00FF
- 20 0000 0050 00FF 0050
-
- 20 0000 0080 00FF 0080
- 20 0000 00C0 00FF 00C0
-
- 20 0080 0000 0080 00FF
- 20 00C0 0000 00C0 00FF
-
-
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
- %
- % This tests the operation of the origin opcode.
- % We draw our standard grid and rectangle, and then invoke the origin operator
- % to change our coordinate system to we have a rectangle that's down and a bit to the
- % right, and translate and draw again so we move back and up.
- %
- %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
-
-
- % Frame a rectangle
- 30 0010 0010 0050 0050
-
- % Move a bit to the right, and down a bunch
- 0C FFD0 FFA0
-
- % Frame the same rectangle
- 30 0010 0010 0050 0050
-
- % Move to the left partially past the 0 coordinate, and move down some more.
- 0C 0050 FFC0
-
- % Frame the same rectangle
- 30 0010 0010 0050 0050
-
-
-
- FF % end
-